Friday 6 March 2015

Game 2 Rules Updates

We’re making the following changes to the Vitae and Willpower rules ahead of Game 2.

Sang

The Blood Bank’s surcharge is now 1 Vitae per Vitae converted into Sang.  So 1 Sang takes 2 Vitae to make at the Bank, 2 Sang takes 4 Vitae, and so on.

Why are we making the change?
We needed to control the rate at which Sang could be manufactured, but wanted to do so in a way that didn’t impact people at the lower end of the Vitae economy too badly.  The revised surcharge makes Sang transactions fairer for all PCs. We will not be applying this retroactively, as looking at the numbers of Sang already exchanged, it wouldn’t make a significant difference to the totals.


Willpower

Willpower will refresh at the rate of 1 Willpower per downtime.  All PCs will start Game 2 with full Willpower, and we will track spends and refreshes from that point forward.

You can also regain Willpower by:
  • Acting in accordance with your Mask or Dirge
  • Defending a Touchstone
  • Being affected by certain Merits and Conditions

Why are we making this change?
We want to make Willpower a more meaningful resource, and sizeable Willpower expenditures to have a lasting effect. This will also make Mask and Dirge more important and hopefully encourage players to ask STs when they think they have fulfilled them. By starting all PCs at full Willpower in Game 2, we’re ensuring that no-one is unduly penalised for any Willpower spends in Game 1.


As a final point, we’d encourage all of our players to take a look at the Lashing Out rules (Blood and Smoke, p. 92) ahead of tomorrow’s game.